The lingering lights

Time consumes us all as we sway through the endless ebb and flow of the river. But throughout, we grab hold of the reeds in the river, and with each strand snatched we take the memories of the river and use them to build our own.

Each member of Lucid Flame has come far these past 2 years. Some of us have moved on to new things, taking up careers and new educational pathways. Some of us have encountered strong walls, complicated to get beyond.
But we have not forgotten.

Strange metaphors aside, I’d like to remind everyone that our projects are not dead. In these creations, the characters and the story, we hold dear memories. A piece of our past we wont let go of, lest it drift away forever.
I can no vouch entirely, as I am fool enough to not maintain contact with my friends here. But, I wont stop making Legions from Thyilos, and I know through it the friendships I hold dear will live on.

In the coming months, expect to see more posts returning to this site and hopefully Studio Wisp in turn. I will continue to develop LfT on the sidelines of work and one day meet my destiny of publishing a full game.

Until that day comes. Thanks to all those who support us. No matter wherever you are.

Our spark burns bright, and shall ignite once more.

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Thief of Time is now public!

Last week I mentioned that there’d be a new announcement on the project we’ve worked so hard to hide from you all. But the time has come to cease the teasing and publicly announce one of our largest additions to the Lucid Flame repertoire.

Thief of Time is the 3rd in the ‘of Time’ series; staring a whole new cast with a whole new world to explore and discover. Unlike the previous games in the series, which have one one lead director, with the other members pitching in with key development changes where applicable, ToT is a four team directive, with each of us pulling weight to make it and shape its narrative.

To sum it up briefly; you’ll be put in the place of Reya, a young thief apart of a rather influential Thieves Guild. As her, you’ll explore the world and take on missions and objectives as you uncover new allies and secrets that will eventually lead to something a whole lot larger!

There’ll be a lot of new features as well that you can take advantage of, though the primary one available at this time is the ability to prepare different food and potions. Initially, you’ll have to pay to use such required facilities, but eventually, you can invest your hard earned money to upgrade the Thieves Guild so you can obtain unique bonuses that may prove more valuable to you than saving up for better equipment.

Technically, ToT would be the 3rd game you play in the series, with KoT coming first, followed by SoT. Though you could play SoT and KoT in any order, we’re hoping that ToT would be the 3rd in the line with its story linking in last to the grand scheme of things.
Updates on the series shall remain exclusive to Lucid Flame Dev for the time being, until it’s development has progressed enough for it to be moved to public forums where you’ll be able to keep track of loose updates and changes that may not be mentioned in a post here.
We hope you’ll enjoy following Thief of Time throughout its development, and if you’ve got any Q&A regarding it, or the series, please feel free to post up a comment here on this post, and a member will answer as best as possible, without revealing anything too top secret, of course šŸ˜‰

Till the next time, stay tuned. šŸ™‚

~Shea

Legends from Thyilos Beta V6 (edit now 6.2b)

Legends from Thyilos (recently known as Tales of Thyilos) has officially put out the 6th, and final beta version. From here, the game itself will not receive any ‘major’ updates for a few months while the full demo is being established with all the assets it will require.
But fear not for the current beta may yet get a patch or two depending on what bugs are fixed. But I’ll only update if there’s enough fixes to make it worth it; such as a bunch of balancing fixes, or event fixes, etc.

But despite it still being a beta, and it’s only testing for this version so far being me tiredly working my way through it for the past week, fuelled naught but by high levels of caffeine, the game is quite playable.

The current features now added include:
-You can not visit Chipadin’s Inn, though it has yet to undergo the custom tailored construction I want for it.
-Additionally to the Inn, take Eric with you and talk to his mother to gain access to his parents house.
-The Hidden Cave which previously had nothing to it, has been finished, and I hope the challenges prove worthy. You may even learn something new that the Thyilosian Lore book would never be able to tell you at risk of breaking too many barriers.
-The last scene, which I’d discovered thanks to a helpful play tester cold not be reached due to an error, is now more functional and plays out like a scene. Additionally, all scenes have been reconfigured, so when an important scene plays out, it’ll fade out, then back in.
-Lastly, there is a new character in the game. See if you can find them.

Features that are in dev, but not implemented due to running out of time:
-Three new quests. Two will be in Lyador. The third can only be accessed if you find a certain item in a certain quest. Miss this item, and you wont be able to access the quest!
-The Recruitment Guild is still being figured out.
-The Gambling Den’s games are worked out in theory, but they will need to be put to the test.

That’s about it!
Oh, and the game did officially get it’s name change. The reason for this is that the “of Time” series has another project in discussion that would require the use of the Anagram “ToT” to make it a functional and fitting working title. To prevent confusion, this game has had a name change to something that’s just as suitable, and will make sure there’s no clashes. Coincidentally, back in early development of this game, it almost became “Legends of Thyilos”. Now it’s offically going to be Legends from Thyilos. Not sure if “what goes around, comes around” fits this situation, but its the only analogy my sleepy brain can make.

Now, I shall end my rambles with the link to the download. Hope those of you who give it a go can enjoy what it has to offer. As always, if you find trouble, please don’t hesitate to contact me at smeadth.studiowisp@gmail.com
< Download Beta Release Vr0.6.2b >

-edit 3/4/12 – fixed up some bugs. If you downloaded V6, you should be able to copy our saves over into 6.1 and still use them-
~Shea

Beta V6 for Tales of Thyilos

Just a quick post to let people know that I’ve set a strict deadline has been put up for the final Beta Version to be done by the end of this weekend, and no later. Thanks to some very helpful people, the previous Beta Versions have had plenty of fixups, and the final Beta Release will be a fully functional comparison to what the Fully Completed Demo will be.

Of course, the Full Demo will have a schedule, and my aims are for mid June. This’ll be enough time to get in more custom elements and harness peoples’ opinions to refine details and fix issues.

Also, I’d like to let people know that the game “may” have a slight name change.

There’s a project I’ve mentioned before, and even posted some “random art” relating this it, and this project is close to becoming opening discussed here for people to read. What I will say to get you going, is that followers of Seeds of Time and Keepers of Time, will start seeing information on the third tie-in with the series; and the title that is so far the only one that we can make “fit”, happens to make the Anagram of “ToT”, hence, the possibility of a slight title change to Tales of Thyilos.
Of course, a rose by any of name still smells the same, so a slight title change wont affect the game itself. In fact, if it is changed, it’d probably be “Legends from Thyilos”, which considering the ever-expanding history and lore about the world of Thyilos, I think that title works very appropriately. You can find out tomorrow night when the Beta V6 goes up whether or not there is a title change, but relevant links will still remain as “ToT” for a short time to prevent confusion.

Now for other Lucid Flame news, the Livestream feature that was added last month may go back to work. As for myself, I am unable to do Livestreaming at home due to house renovations and network issues, but I might be able to do some Livestreaming when away at other locations. I’ve also been occasionally bringing up Livestreaming to Shadow, and if I can get her passed shyness, she may Livestream some of her artwork! So if you want to see her work flow on the go, help me out by sending her messages and comments about how you’d love to see her work in real time. šŸ˜‰

That’s all the news for today, and before I go, an apology for the lack of updates as of late. So to those still bearing with us, a big thank you for you.

Enjoy the weekend, everyone.

~Shea

Character Sprites and Voice Acting

New Title Logo
please do not use any of the images in this post

So, some of you out there maybe wondering what I’ve been up to this whole time, I mean, I haven’t updated in like… forever. Hahaha this update is actually pretty big, I totally understand if you get bored reading it half way through XD

Graphics

First off, RG is currently the god of my idolatry. He has made a new logo for KoT :3 which you can see at the top of this post~ Ohhhh how much more I loves it ā¤

As of… Yesterday, I’m making all of the icons for KoT by myself instead of using ones made by others. So far I only have a few, but I think they’re going to be a lot better^^
icons

Hahaha I do admit I need lots more practice though XD the last four are rtp recolours.

Lately, I’ve been in a really weird mood and have gotten a lot of drawing done. Most of it was not KoT related, however, I did finally get Eric’s character art done XD

Behold the prettiness!
I’ve also gotten some random art done. I think I’ll use it as new cover art @.@ I haven’t gotten to shading it yet though
RandomArt

SO, I’ve also gotten a lot of spriting done, at this point all but one of the main characters have been completed! I also resprited Lancelot, because, well, I’ve never really been a fan of his design~ I’m not quite sure about his hair though~ While I’m at it, I might as well just post all of them XD
sprites
sprites
sprites
sprite

There’s the heroes~
The Pantheon~ (missing Death, I know)
(Two of) The baddies~ (neither of these are Solitaire, nice try)
And poor Corva that doesn’t really fit in anywhere. Wait, Corva?
Well, spoilers and all that. Just know that she’s important.

Also, I’ve decided to switch from BEM to Tankentai, mostly due to customization… and bugs. I’m currently working on getting the battle sprites to work properly, but they don’t want to because they’re a different size~

Rose_battlesprite

Yeah, I really do have too much time on my hands.

Other stuff

Right now, it’s still battlesystem battlesystem battlesystem~ I have to start the enemies over now too, because of the system switch to Tankentai. Then I’ll make the skills again…. Fun.

Prehistoria is going along well too. I still don’t have any new screenies, because I’d rather not let you see the new maps I have done xD you might figure out things that should not be figured out yet~

I know I keep pushing the demo date back further and further, but this time I swear to god I mean it *^* I shall have a demo released by the end of April! It’s all easy going after Prehistoria is done, so I might actually get KoT done this year zomj.

Also… I’ve decided I’m going to have voice acting OwO I’m going to post up the official auditions sometime next month, but friends can try out for a part now if you want to I think :3 there are lots of parts to be filled, more girls than guys though I’m afraid.
Voice acting will only be in important scenes and in battle though, not throughout the whole game *that would drive me crazy*. And I’m thinking of adding an option to turn it off too, as I know a lot of people don’t like voice acting. The characters that will be first priority for voice acting are…
Rose, Eric, Lucy, Lancelot, Father Time, Death, Red, Valarie DePeeks, and Skuld. Other characters include Life, Verdandi, Wyrd, and a ton of other characters that are either spoilerific or side characters

Music

Jisun has been working really hard on the Boss Battle Theme, and now it’s done!
http://www.dreamorbitmusic.com/our-music/jisun-hughes/
It is at the bottom of the second playlist, titled “Battle for Life”

Rofl that was a lot more typing than i thought it would be @.@ OTL and it seems like a lot less is done when it’s in post form, but oh well… Hopefully now I will be posting periodical small updates, so stay tuned if you’re interested I suppose~

~RoseReveries

ToT Beta Vr0.5 and tester lookout (edit – Link is now Vr 0.5.2)

After a long day and night of debugging and narrative scripting, I’ve put out the fifth release of the Beta demo.

<Link here>

Version 5 now lets you go explore Chipadin, but as of yet, the Inn isn’tĀ accessibleĀ as it requires a lot of detail to go into it. Ā Kinda like what I’m going with the Brimming Mug over in Verdok.
But the narrative behind each character in your party is also coming together, and as the gameĀ progressesĀ you can talk to them and start to learn more.
The game guide also now comes as an actual booklet, instead of a text document.

But now, onto a very important manner. I can’t exactly blame anyone else but myself for overlooking issues, but in the Version 4 Release, there was a bug that prevented people from going further than Myradin. This was during the first Stand Alone release, and one single item that was missed out of the hundreds caused the issue. It’s fixed now though.
So I’m looking for people who really would like to get a chance to have their hands first on the Beta Release. It’s going to be a while before I can drop in Vr 0.6, and just as long after when the Full Demo is meant to be released. But to ensure no stuff-ups that only get found out 2 weeks later occur again, I need interested applicants.
Of course, as the game has no intention on turning a profit, there’s no money to go around. So Offical Testers reward comes with whatever else I can think of, and a mention in the credits.
So, if you’re interested in getting your hands a on Beta Release 6 before the public, slip me an e-mail at smeadth.studiowisp@gmail.com

 

Nooowww onto a different topic.
Since LF went and got it’s own domain name, we’ve started to go on and create new pages, which so far are empty. But, rest assured that there’ll be plenty of material in there soon! The pages listed in that section are the only onesĀ officiallyĀ planned for now, but I’m still looking into Livestreaming. Not sure what I’d do if I had an open channel going, but I’ll figure it out. Maybe exclusive live stream of game being developed right before the audiences eyes? (I think I can do that under such pressure. Probably be a great motivator!)

As for anything else… well, we can’t think of anything for now! But we’ll let you know. šŸ˜‰

Lastly, before I leave, Rose Reveries up a week ago over on one of the forums she updates Keepers of Time on, about voice casting. Visit this link here to take a look at that recent update, or, wait patiently for me to nag her to post up here. Which ever suits you best.

Till next time!

~Shea

Music/Sound Artist

So after a spontaneous meeting today, Tales of Thyilos may now have a permanent musician.

We are quite stoked for seeing how things go, and hope all works out. The pre-sets for RPG Maker can only work for so long, before they’re overheard and boring, and for players who play games created on RMXP, 2K or VX, you’ll probably hate it. A capable musician is a welcome addition.

~Shea