Beta V6 for Tales of Thyilos

Just a quick post to let people know that I’ve set a strict deadline has been put up for the final Beta Version to be done by the end of this weekend, and no later. Thanks to some very helpful people, the previous Beta Versions have had plenty of fixups, and the final Beta Release will be a fully functional comparison to what the Fully Completed Demo will be.

Of course, the Full Demo will have a schedule, and my aims are for mid June. This’ll be enough time to get in more custom elements and harness peoples’ opinions to refine details and fix issues.

Also, I’d like to let people know that the game “may” have a slight name change.

There’s a project I’ve mentioned before, and even posted some “random art” relating this it, and this project is close to becoming opening discussed here for people to read. What I will say to get you going, is that followers of Seeds of Time and Keepers of Time, will start seeing information on the third tie-in with the series; and the title that is so far the only one that we can make “fit”, happens to make the Anagram of “ToT”, hence, the possibility of a slight title change to Tales of Thyilos.
Of course, a rose by any of name still smells the same, so a slight title change wont affect the game itself. In fact, if it is changed, it’d probably be “Legends from Thyilos”, which considering the ever-expanding history and lore about the world of Thyilos, I think that title works very appropriately. You can find out tomorrow night when the Beta V6 goes up whether or not there is a title change, but relevant links will still remain as “ToT” for a short time to prevent confusion.

Now for other Lucid Flame news, the Livestream feature that was added last month may go back to work. As for myself, I am unable to do Livestreaming at home due to house renovations and network issues, but I might be able to do some Livestreaming when away at other locations. I’ve also been occasionally bringing up Livestreaming to Shadow, and if I can get her passed shyness, she may Livestream some of her artwork! So if you want to see her work flow on the go, help me out by sending her messages and comments about how you’d love to see her work in real time. 😉

That’s all the news for today, and before I go, an apology for the lack of updates as of late. So to those still bearing with us, a big thank you for you.

Enjoy the weekend, everyone.

~Shea

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One last ToT Beta

The last few weeks for Tales of Thyilos has involved re-creating the database from scratch so there’s no more defaults, configuring a new battle system, and locating bugs and issues found by those who reported them in the previous Beta release.

But now as the new setup comes to a close, I’ll be able to issue one final Beta for the game, which on top of using the Tankentai Battle system; will also have all the new abilities added and new in game menu to replace the one that was causing issues in the previous Beta releases. The current one shouldn’t cause any more trouble, and though I did like the previous menu design, I do quite like the new one and it’s given a couple new options to the menu’s design.

I’ll aim to put up the final Beta release by the end of this week, and try and schedule the Full Demo to come sometime in May (preferably).

On a different matter, previously I’d been using Livestream to do recordings, but lately my own internet has been screwing up and until its fixed it’s too going too slow to bother with a Livestream. But I may be able to coax one of the other member’s into giving it a go, so stay tuned for that. 😉

~Shea

Progression on Tales of Thyilos

I thought I’d post an update so people knew where the project was at:
So at this point, the majority of bugs and issues in the Alpha DEMO have been fixed. With luck, everything will be good to go for the BETA Demo (hopefully coming out Early December).

I’ll be finding time to make the animated intro, which will replace the boring evented intro at the start. This animation will hopefully contain a custom track made by the Music/Sound artist.

At the moment, the only new mapping being done is a scene which follows shortly after gaining the next two party members, Carol and Bruce. Without giving away any major spoilers, I will say that you need to escape from captivity, but not before obtaining a key item that is needed in order to obtain another, very important item.

That’s about it for now though. Just fixing things up and doing some more mapping and eventing. Hopefully everything goes well and we stay on schedule!

~Shea