Legends from Thyilos, big beasties update

Over the time since the late update. So far the project has been about finding time to convert the dialogue and events into a proper script, and learning a little more and more about how the RMMV engine operates compared to the RMXP (turns out there’s a lot to get used to).

So far, it’s going well. Most the main dialogue from the first area in Myradin has been added in, and I’ve got an idea of what I want to do in regards to what has voice dialogue and what doesn’t. Though, I’m not a hundred percent on how to set it up without having hundreds of voice dialogues crammed into a folder just yet.

The database is now the bigger focus. The sooner that’s up, the sooner I can focus on mapping and putting back in events and dialogue. I’ll be keeping any mapping I do do extremely simplistic until then for testing purposes only.

At the moment, between myself and my lead lore-fact and story checker, I’m diving into expanding the bestiary. Even in the older project, I hadn’t slipped in much more than a few enemies and mentioned a couple of outside species that you wouldn’t encounter even in the demo.
So we’re going to be doing some of that work this Wednesday. We’ve got the concept of how we’re be splitting the creatures down into groups down on paper. We just need to expand it.

Here’s an idea of how they work so far.

First they’re split into whether they existed during the time the Immortals existed, or after they vanished.

Pre-History creatures: Which are all non-sentient creatures common to Thyilos, which will be further divided later by the climate and region they came from. Examples are; Giant Rats, Spiders, Serpents, Chitens (bugs), Wyverns and Drakes.

Post-Immortal Age: Anything that would genetically be found to have arrived from another dimensional realm after the Immortals vanished from Thyilos. This will included Sentient beings as well as non-sentient.

Sentient: Including all the main races that populate Thyilos. Also includes the lesser nomadic races, such as Lizardmen, Wargen, Centaurs, Nymphs and Harpies.
Although you may unlikely encounter them, there’s also Vampires.
We’re also debating Wraith Lords; beings bought forth from the Inter Realm to serve a summoner, whilst feeding off their hosts very life force.

Non-Sentient: Which is yet to be expanded. Drakes may get moved here instead.

Summoned: Which thus far we have Golems, Slimes and Undead. We’re debating whether Ent’s should fall into this category, or fall into Sentient. It depends how the story develops.

Now, there’s a lot of work to do here. And I won’t to know what other people outside the project may think. So, if you’ve got an interesting idea for a beastie, then jump onboard the Lucid Flame facebook page, and post an idea in the comments where this blog post will go.
The best ideas will hopefully find their way into the lore of the world and you’ll get an honourable mention in the Bestiary as the discoverer of that creature. The Bestiary will be made and released with the game.

That’s all for now. New update within the month!


Revamp and rekindle

HELLO!, from the long gone quiet abyss. You probably thought we’d gone dead, but I assure you, we have not.

I won’t bother starting this by apologising by a lack of updates and activity in general, because you know it’ll be the same old excuses.

Instead, I’ll jump right into this!

Legends from Thyilos – Heroes of the Four Kingdoms is taking a massive step backwards, in order to take leaps forwards.
It’s been a long debated decision on whether to halt production on the project with the old RPG Maker XP engine, and start using the newer RPG Maker MV edition. But the only reason for a long time was that it had the inbuilt capacity to export the game on both Windows, Mac, and IOS/Android devices. This wasn’t really a good enough reason, but after a four month hiatus, and some reflection, i’ve started again. I’m hoping, with forced effort and determination, that the project will be up to scratch database and asset wise within five months.

During this, I’ll fix up the old XP version and release a Demo for people to play and get the gist of the story. PLUS, the XP Demo will have details on how to access a bonus hidden chamber on the MV edition, where players can get bonus material. This XP Demo version, will hopefully have a media release on the Studio Wisp Youtube page within a few months. So keep an eye out.

Unfortunately, I can’t give any updates to other Lucid Flame associated projects, only my own. But rest assured, we aren’t all dead yet.

Till next time!


The lingering lights

Time consumes us all as we sway through the endless ebb and flow of the river. But throughout, we grab hold of the reeds in the river, and with each strand snatched we take the memories of the river and use them to build our own.

Each member of Lucid Flame has come far these past 2 years. Some of us have moved on to new things, taking up careers and new educational pathways. Some of us have encountered strong walls, complicated to get beyond.
But we have not forgotten.

Strange metaphors aside, I’d like to remind everyone that our projects are not dead. In these creations, the characters and the story, we hold dear memories. A piece of our past we wont let go of, lest it drift away forever.
I can no vouch entirely, as I am fool enough to not maintain contact with my friends here. But, I wont stop making Legions from Thyilos, and I know through it the friendships I hold dear will live on.

In the coming months, expect to see more posts returning to this site and hopefully Studio Wisp in turn. I will continue to develop LfT on the sidelines of work and one day meet my destiny of publishing a full game.

Until that day comes. Thanks to all those who support us. No matter wherever you are.

Our spark burns bright, and shall ignite once more.