Thief of Time is now public!

Last week I mentioned that there’d be a new announcement on the project we’ve worked so hard to hide from you all. But the time has come to cease the teasing and publicly announce one of our largest additions to the Lucid Flame repertoire.

Thief of Time is the 3rd in the ‘of Time’ series; staring a whole new cast with a whole new world to explore and discover. Unlike the previous games in the series, which have one one lead director, with the other members pitching in with key development changes where applicable, ToT is a four team directive, with each of us pulling weight to make it and shape its narrative.

To sum it up briefly; you’ll be put in the place of Reya, a young thief apart of a rather influential Thieves Guild. As her, you’ll explore the world and take on missions and objectives as you uncover new allies and secrets that will eventually lead to something a whole lot larger!

There’ll be a lot of new features as well that you can take advantage of, though the primary one available at this time is the ability to prepare different food and potions. Initially, you’ll have to pay to use such required facilities, but eventually, you can invest your hard earned money to upgrade the Thieves Guild so you can obtain unique bonuses that may prove more valuable to you than saving up for better equipment.

Technically, ToT would be the 3rd game you play in the series, with KoT coming first, followed by SoT. Though you could play SoT and KoT in any order, we’re hoping that ToT would be the 3rd in the line with its story linking in last to the grand scheme of things.
Updates on the series shall remain exclusive to Lucid Flame Dev for the time being, until it’s development has progressed enough for it to be moved to public forums where you’ll be able to keep track of loose updates and changes that may not be mentioned in a post here.
We hope you’ll enjoy following Thief of Time throughout its development, and if you’ve got any Q&A regarding it, or the series, please feel free to post up a comment here on this post, and a member will answer as best as possible, without revealing anything too top secret, of course 😉

Till the next time, stay tuned. 🙂

~Shea

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This is a resurrection post!

As any of our followers would have noticed, LF seemed to vanish off the face of the planet around four months ago, and we’d owe you a good reason for that.

To begin with, myself, Shea, lost my laptop completely after it gave up the ghost. You may remember that in the, coincidentally, last pot here. it was a troublesom event, and for 3 months was out of action. Then after finally saving up and being able to get a new computer, it’s was another month again to get back into a work flow; as a result the will to post an update on here had faded. But, that ends now, and I’ll at least be trying to keep everyone up to date on all things LF related! For we certain are not gone yet, I promise you that.

So before I get started, my sincerest of appologise on behalf of all of Lucid Flame for the extreme lack of any updates.

Onto updates!!

First up on the running list, is Legends from Thyilos, which since I came back, I released a quick patch for the current (and still last) Beta Release for the demo. The patch fixes a couple missed things that could’ve caused trouble, particular a malfunctioning Antidote which wasn’t curing Poison at all. It did cure a couple other ailments though, but none of them are ones you could get yet.
You can download that fixed Beta here if you still feel game for it. The Full Demo release will be hopefully due sometime December. I can’t assure a specific date as of yet since things have slowed down, and the production team is becoming busier with real-time work.
However, in light of the no date, I’m pleased to announce we have a musician again, who so far has already proven quality of work. The Demo will have custom tracks composed by our new team member.

Next up, is Keepers of Time, which has mostly seen artwork development as of late. You can view a couple bits of promotional art over on the Artwork section of the site, but if you want to see even more of her work, consider visiting her Deviant Art where she puts up her work more regularly.
As far as the games development goes, it’s ‘in and out’, so to speak. The ‘of Time’ dev members had been putting more focus into another upcoming game that’ll tie into the series, but I”ll discuss more of that later. So as such for the current work flow, KoT will not have a pre-ordained Demo date, nor will it have any mention of potential Open Beta Demo’s, but if circumstances change, we will notify you and encourage. As of a post earlier last month on a forum, she’s hoped to get a demo out once Prehistoria is finished.

Seed’s of Time, technically the second in the ‘of Time’ series, has its progress on hold, the main reason being the lead developer, Rosa, is focused more thouroughly on the mysertious, third game in the series; which as I mentioned is the reason for KoT to be going by a little slower. Suffice to say now, all work on SoT has not stopped. It’s still an integral part in the series, so talk about it does come in and out when we’re discussing narrative.

Now, in closing to this post, I’d like to bring up that “other” game I’ve already mentioned a few times so far which has captivated both the lovely Rose and Rosa into thinking more about it. But because I’m a tease, I wont actually discuss it yet.
Instead, I’m going to talk with the others on it, then in a later post, possibly tomorrow, we will set up an official page for it here on LF.
Stay tuned for the announcement of the mysterious “ToT”.

One last notice before I go. The Live Streaming page, which was meant to have more activity on it, was neglected. mainly because I was the only one who wanted to make use of it at the time. The page is remaining up for now in case something changes. in the mean time, you can still access it, and view older videos that were recorded.

Until next time, 😉

~Shea

ToT Beta Vr0.5 and tester lookout (edit – Link is now Vr 0.5.2)

After a long day and night of debugging and narrative scripting, I’ve put out the fifth release of the Beta demo.

<Link here>

Version 5 now lets you go explore Chipadin, but as of yet, the Inn isn’t accessible as it requires a lot of detail to go into it.  Kinda like what I’m going with the Brimming Mug over in Verdok.
But the narrative behind each character in your party is also coming together, and as the game progresses you can talk to them and start to learn more.
The game guide also now comes as an actual booklet, instead of a text document.

But now, onto a very important manner. I can’t exactly blame anyone else but myself for overlooking issues, but in the Version 4 Release, there was a bug that prevented people from going further than Myradin. This was during the first Stand Alone release, and one single item that was missed out of the hundreds caused the issue. It’s fixed now though.
So I’m looking for people who really would like to get a chance to have their hands first on the Beta Release. It’s going to be a while before I can drop in Vr 0.6, and just as long after when the Full Demo is meant to be released. But to ensure no stuff-ups that only get found out 2 weeks later occur again, I need interested applicants.
Of course, as the game has no intention on turning a profit, there’s no money to go around. So Offical Testers reward comes with whatever else I can think of, and a mention in the credits.
So, if you’re interested in getting your hands a on Beta Release 6 before the public, slip me an e-mail at smeadth.studiowisp@gmail.com

 

Nooowww onto a different topic.
Since LF went and got it’s own domain name, we’ve started to go on and create new pages, which so far are empty. But, rest assured that there’ll be plenty of material in there soon! The pages listed in that section are the only ones officially planned for now, but I’m still looking into Livestreaming. Not sure what I’d do if I had an open channel going, but I’ll figure it out. Maybe exclusive live stream of game being developed right before the audiences eyes? (I think I can do that under such pressure. Probably be a great motivator!)

As for anything else… well, we can’t think of anything for now! But we’ll let you know. 😉

Lastly, before I leave, Rose Reveries up a week ago over on one of the forums she updates Keepers of Time on, about voice casting. Visit this link here to take a look at that recent update, or, wait patiently for me to nag her to post up here. Which ever suits you best.

Till next time!

~Shea

Art for Bruce and Carol, Tales of Thyilos

Our artist has finished some more concept art, so now you can take a looky at two of the other main characters in Tales of Thyilos. This time it’s the ex pirate, martial artist, and lover of a good drink, Bruce.
Photobucket

Follow by the beautiful, powerful magic wielding and just as deadly with a bow, Carol.
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As a bonus, here’s a link to the concept art for one of the monsters. a Giant Rat!

New Concept Art – Tales of Thyilos

There’s some new concept art now up for Tales of Thyilos, and there’s more soon to come.

Linda: Our lovely Linda, now looking more adorable. Her appearance and facial gesture relfects her bubbly and playful nature.
Linda’s Concept Art – Colour Variant Linda’s Re-Design Concept Art

Jaden: Looking as determined as always. Never fear, he doesn’t always look so serious.
Jaden’s Re-Design Concept Art

Eric: For those who’ve missed this part of his profile… Eric suffers from Arachnophobia. But who wouldn’t? Just look at all those legs and eyes! (I’d like to take this moment to highlight none of the ToT developers are afraid of spiders. Or at least, I’m not).
Erics’s Concept Art