Thief of Time is now public!

Last week I mentioned that there’d be a new announcement on the project we’ve worked so hard to hide from you all. But the time has come to cease the teasing and publicly announce one of our largest additions to the Lucid Flame repertoire.

Thief of Time is the 3rd in the ‘of Time’ series; staring a whole new cast with a whole new world to explore and discover. Unlike the previous games in the series, which have one one lead director, with the other members pitching in with key development changes where applicable, ToT is a four team directive, with each of us pulling weight to make it and shape its narrative.

To sum it up briefly; you’ll be put in the place of Reya, a young thief apart of a rather influential Thieves Guild. As her, you’ll explore the world and take on missions and objectives as you uncover new allies and secrets that will eventually lead to something a whole lot larger!

There’ll be a lot of new features as well that you can take advantage of, though the primary one available at this time is the ability to prepare different food and potions. Initially, you’ll have to pay to use such required facilities, but eventually, you can invest your hard earned money to upgrade the Thieves Guild so you can obtain unique bonuses that may prove more valuable to you than saving up for better equipment.

Technically, ToT would be the 3rd game you play in the series, with KoT coming first, followed by SoT. Though you could play SoT and KoT in any order, we’re hoping that ToT would be the 3rd in the line with its story linking in last to the grand scheme of things.
Updates on the series shall remain exclusive to Lucid Flame Dev for the time being, until it’s development has progressed enough for it to be moved to public forums where you’ll be able to keep track of loose updates and changes that may not be mentioned in a post here.
We hope you’ll enjoy following Thief of Time throughout its development, and if you’ve got any Q&A regarding it, or the series, please feel free to post up a comment here on this post, and a member will answer as best as possible, without revealing anything too top secret, of course 😉

Till the next time, stay tuned. 🙂

~Shea

Beta V6 for Tales of Thyilos

Just a quick post to let people know that I’ve set a strict deadline has been put up for the final Beta Version to be done by the end of this weekend, and no later. Thanks to some very helpful people, the previous Beta Versions have had plenty of fixups, and the final Beta Release will be a fully functional comparison to what the Fully Completed Demo will be.

Of course, the Full Demo will have a schedule, and my aims are for mid June. This’ll be enough time to get in more custom elements and harness peoples’ opinions to refine details and fix issues.

Also, I’d like to let people know that the game “may” have a slight name change.

There’s a project I’ve mentioned before, and even posted some “random art” relating this it, and this project is close to becoming opening discussed here for people to read. What I will say to get you going, is that followers of Seeds of Time and Keepers of Time, will start seeing information on the third tie-in with the series; and the title that is so far the only one that we can make “fit”, happens to make the Anagram of “ToT”, hence, the possibility of a slight title change to Tales of Thyilos.
Of course, a rose by any of name still smells the same, so a slight title change wont affect the game itself. In fact, if it is changed, it’d probably be “Legends from Thyilos”, which considering the ever-expanding history and lore about the world of Thyilos, I think that title works very appropriately. You can find out tomorrow night when the Beta V6 goes up whether or not there is a title change, but relevant links will still remain as “ToT” for a short time to prevent confusion.

Now for other Lucid Flame news, the Livestream feature that was added last month may go back to work. As for myself, I am unable to do Livestreaming at home due to house renovations and network issues, but I might be able to do some Livestreaming when away at other locations. I’ve also been occasionally bringing up Livestreaming to Shadow, and if I can get her passed shyness, she may Livestream some of her artwork! So if you want to see her work flow on the go, help me out by sending her messages and comments about how you’d love to see her work in real time. 😉

That’s all the news for today, and before I go, an apology for the lack of updates as of late. So to those still bearing with us, a big thank you for you.

Enjoy the weekend, everyone.

~Shea

Lucidflame.wordpress is now also LucidFlame.net!!

We decided to take big step forward and make our little group but one more official by garnishing our efforts with a touch of registered domain!

So without further adieu, welcome all to LucidFlame.net

You can still find us under lucidflame.wordpress.com , so if you’ve made any bookmarks, you don’t have to go changing anything.

It’s almost a shame though, we had wanted to make it LucidFlame.com, but some random, seemingly nothingness site owns it for the next two years. Go figure 😛 But hopefully you can all find this easier to remember so you can keep in touch with what updates there are to come!

Speaking of which, we were also discussing during our talk about registering a domain, about adding new content to the website. I can’t say for sure what it is yet, but we are thinking of a page dedicated to random art, which may also include articles not relevant to any of the games we are working on. I even mentioned the possibility of doing live-streaming… but, that could be a long way off, even if it weren’t just a random though.

So without further ramblings, I hope you all can drop by again soon and that you enjoy your visit enough to want to drop by again. ^_^

Till next time!

~Shea