Legends from Thyilos Beta V6 (edit now 6.2b)

Legends from Thyilos (recently known as Tales of Thyilos) has officially put out the 6th, and final beta version. From here, the game itself will not receive any ‘major’ updates for a few months while the full demo is being established with all the assets it will require.
But fear not for the current beta may yet get a patch or two depending on what bugs are fixed. But I’ll only update if there’s enough fixes to make it worth it; such as a bunch of balancing fixes, or event fixes, etc.

But despite it still being a beta, and it’s only testing for this version so far being me tiredly working my way through it for the past week, fuelled naught but by high levels of caffeine, the game is quite playable.

The current features now added include:
-You can not visit Chipadin’s Inn, though it has yet to undergo the custom tailored construction I want for it.
-Additionally to the Inn, take Eric with you and talk to his mother to gain access to his parents house.
-The Hidden Cave which previously had nothing to it, has been finished, and I hope the challenges prove worthy. You may even learn something new that the Thyilosian Lore book would never be able to tell you at risk of breaking too many barriers.
-The last scene, which I’d discovered thanks to a helpful play tester cold not be reached due to an error, is now more functional and plays out like a scene. Additionally, all scenes have been reconfigured, so when an important scene plays out, it’ll fade out, then back in.
-Lastly, there is a new character in the game. See if you can find them.

Features that are in dev, but not implemented due to running out of time:
-Three new quests. Two will be in Lyador. The third can only be accessed if you find a certain item in a certain quest. Miss this item, and you wont be able to access the quest!
-The Recruitment Guild is still being figured out.
-The Gambling Den’s games are worked out in theory, but they will need to be put to the test.

That’s about it!
Oh, and the game did officially get it’s name change. The reason for this is that the “of Time” series has another project in discussion that would require the use of the Anagram “ToT” to make it a functional and fitting working title. To prevent confusion, this game has had a name change to something that’s just as suitable, and will make sure there’s no clashes. Coincidentally, back in early development of this game, it almost became “Legends of Thyilos”. Now it’s offically going to be Legends from Thyilos. Not sure if “what goes around, comes around” fits this situation, but its the only analogy my sleepy brain can make.

Now, I shall end my rambles with the link to the download. Hope those of you who give it a go can enjoy what it has to offer. As always, if you find trouble, please don’t hesitate to contact me at smeadth.studiowisp@gmail.com
< Download Beta Release Vr0.6.2b >

-edit 3/4/12 – fixed up some bugs. If you downloaded V6, you should be able to copy our saves over into 6.1 and still use them-
~Shea

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Beta V6 for Tales of Thyilos

Just a quick post to let people know that I’ve set a strict deadline has been put up for the final Beta Version to be done by the end of this weekend, and no later. Thanks to some very helpful people, the previous Beta Versions have had plenty of fixups, and the final Beta Release will be a fully functional comparison to what the Fully Completed Demo will be.

Of course, the Full Demo will have a schedule, and my aims are for mid June. This’ll be enough time to get in more custom elements and harness peoples’ opinions to refine details and fix issues.

Also, I’d like to let people know that the game “may” have a slight name change.

There’s a project I’ve mentioned before, and even posted some “random art” relating this it, and this project is close to becoming opening discussed here for people to read. What I will say to get you going, is that followers of Seeds of Time and Keepers of Time, will start seeing information on the third tie-in with the series; and the title that is so far the only one that we can make “fit”, happens to make the Anagram of “ToT”, hence, the possibility of a slight title change to Tales of Thyilos.
Of course, a rose by any of name still smells the same, so a slight title change wont affect the game itself. In fact, if it is changed, it’d probably be “Legends from Thyilos”, which considering the ever-expanding history and lore about the world of Thyilos, I think that title works very appropriately. You can find out tomorrow night when the Beta V6 goes up whether or not there is a title change, but relevant links will still remain as “ToT” for a short time to prevent confusion.

Now for other Lucid Flame news, the Livestream feature that was added last month may go back to work. As for myself, I am unable to do Livestreaming at home due to house renovations and network issues, but I might be able to do some Livestreaming when away at other locations. I’ve also been occasionally bringing up Livestreaming to Shadow, and if I can get her passed shyness, she may Livestream some of her artwork! So if you want to see her work flow on the go, help me out by sending her messages and comments about how you’d love to see her work in real time. ūüėČ

That’s all the news for today, and before I go, an apology for the lack of updates as of late. So to those still bearing with us, a big thank you for you.

Enjoy the weekend, everyone.

~Shea

One last ToT Beta

The last few weeks for Tales of Thyilos has involved re-creating the database from scratch so there’s no more defaults, configuring a new battle system, and locating bugs and issues found by those who reported them in the previous Beta release.

But now as the new setup comes to a close, I’ll be able to issue one final Beta for the game, which on top of using the Tankentai Battle system; will also have all the new abilities added and new in game menu to replace the one that was causing issues in the previous Beta releases. The current one shouldn’t cause any more trouble, and though I did like the previous menu design, I do quite like the new one and it’s given a couple new options to the menu’s design.

I’ll aim to put up the final Beta release by the end of this week, and try and schedule the Full Demo to come sometime in May (preferably).

On a different matter, previously I’d been using Livestream to do recordings, but lately my own internet has been screwing up and until its fixed it’s too going too slow to bother with a Livestream. But I may be able to coax one of the other member’s into giving it a go, so stay tuned for that. ūüėČ

~Shea

ToT Beta Vr0.5 and tester lookout (edit – Link is now Vr 0.5.2)

After a long day and night of debugging and narrative scripting, I’ve put out the fifth release of the Beta demo.

<Link here>

Version 5 now lets you go explore Chipadin, but as of yet, the Inn isn’t¬†accessible¬†as it requires a lot of detail to go into it. ¬†Kinda like what I’m going with the Brimming Mug over in Verdok.
But the narrative behind each character in your party is also coming together, and as the game progresses you can talk to them and start to learn more.
The game guide also now comes as an actual booklet, instead of a text document.

But now, onto a very important manner. I can’t exactly blame anyone else but myself for overlooking issues, but in the Version 4 Release, there was a bug that prevented people from going further than Myradin. This was during the first Stand Alone release, and one single item that was missed out of the hundreds caused the issue. It’s fixed now though.
So I’m looking for people who really would like to get a chance to have their hands first on the Beta Release. It’s going to be a while before I can drop in Vr 0.6, and just as long after when the Full Demo is meant to be released. But to ensure no stuff-ups that only get found out 2 weeks later occur again, I need interested applicants.
Of course, as the game has no intention on turning a profit, there’s no money to go around. So Offical Testers reward comes with whatever else I can think of, and a mention in the credits.
So, if you’re interested in getting your hands a on Beta Release 6 before the public, slip me an e-mail at smeadth.studiowisp@gmail.com

 

Nooowww onto a different topic.
Since LF went and got it’s own domain name, we’ve started to go on and create new pages, which so far are empty. But, rest assured that there’ll be plenty of material in there soon! The pages listed in that section are the only ones¬†officially¬†planned for now, but I’m still looking into Livestreaming. Not sure what I’d do if I had an open channel going, but I’ll figure it out. Maybe exclusive live stream of game being developed right before the audiences eyes? (I think I can do that under such pressure. Probably be a great motivator!)

As for anything else… well, we can’t think of anything for now! But we’ll let you know. ūüėČ

Lastly, before I leave, Rose Reveries up a week ago over on one of the forums she updates Keepers of Time on, about voice casting. Visit this link here to take a look at that recent update, or, wait patiently for me to nag her to post up here. Which ever suits you best.

Till next time!

~Shea

Beta Demo – fixup (edit – Demo Vr3.3)

Recently, a Beta Demo for Tales of Thyilos was released to the public so people can finally get a chance to be a part of this games development.
However, there have been some problems that have come up during that time and now.

Specifically, there was a big bug issue where the game may not go past the main menu. As soon as the problem arose, the issue has been rooted out and taken care of, and a fixed version is up and can be downloaded here.

This fixed version should run without error. It also includes an Alpha release of Thyilosian Lore, and the XP RTP that needs to be installed to make XP games like ToT run.

Also, note, the game still requires the controls to be customised to fit the setup shown in this image. We are still hoping to find a way that these controls will go across. Otherwise things will be remapped to the default, and we may need to sacrifice a function in the process due to limitations.

Another problem we’re discovering, is that XP games may not run on a Vista system (they will work on Win 7). This issue is due to Enterbrains own coding and setup, and we are going to work on a fix where the Beta Demo will be standalone, and hopefully work on Vista. The only issue is that this will make a larger Download; and originally we weren’t going to go through this trouble except for Full Demo releases, and the eventual full game. But we don’t want to leave people out, so we’re going to have to do it this way.

On a final, mostly unrelated note, my laptop, in which I use to do all my ToT related work, is pending on the arrival of a new Power Adaptor so it can function. So after today, I wont be able to amend any bugs and issues people bring up for a period of time (maybe a week). Hopefully it arrives soon!

More updates to come, hopefully soon.
~Shea

Open DEMO

I thought I might post an update on this, seeing as things have been progressing fairly well since the Closed-Demo release.

I’m going to hopefully release the Demo somewhere early December. It’s a fair way away still, but with other work still going outside of the game, it’s probably going to be the best date to set. With any luck, all bugs will be fixed in the current version and everything will run smoothly!

Fingers crossed for no delays!

~Shea

BETA Testers for Tales of Thyilos

So as promised, I said I’d have something of a Closed BETA test ready by the end of this month, which means it has to be done, uploaded, and ready for those who wish to test, to download and explore what there is in the world thus far.

The BETA will include:

  • The ability to explore up to 60% of Verdok, the first Kingdom you have access to.
  • Two side quests
  • Three story based quests
  • A boss battle

With any luck, I’ll also find time to construct the cinematic I wanted to have at the start. Depends if I find time for sketching, and audio recording. If not, then I’m afraid it’ll have to be the standard story opening.
Most maps will also seem empty too because I rushed through a basic construction of them in order to be able to get to the eventing part.

I do ask for those of you who do opt to play the BETA Demo, to report any errors you spot, such as terrain that you can walk-over when you shouldn’t, events that may not have played through properly or stopped/looped unexpectedly, and the odd portion of missed code or grammatical/spelling error, in which I’m sure I’ve missed a few at least.

I also invite people to make suggestions about the game. The best one will hopefully not only be successfully implemented, but the one who suggested it will get a NPC version of themselves in the game as part of a random side quest later on.

If you wish to be a BETA Tester for us, then please e-mail me at smeadth.studiowisp@gmail.com with the following~

The e-mail you wish the Download link sent to
The potential name for yourself
Application detailing why you wish to take part, and please treat this as a proper application
(we are sorry about asking for an application like this, but please understand that this is a closed BETA for a game in progress, and we working on it are the owners. We will be putting much trust in those we do send a BETA to be able to play it, without ripping it off, stealing work from it, or attempting to distribute it as their own. Doing so is theft. Also, since the majority of graphics in the game are still pre-sets, Enterbrain owns much of the rights, so if you steal from us, you steal from them too. So please be respectful).

Closing date for applications is 31th August, 10pm AEST

Thank you. ^_^

~Shea