This is a resurrection post!

As any of our followers would have noticed, LF seemed to vanish off the face of the planet around four months ago, and we’d owe you a good reason for that.

To begin with, myself, Shea, lost my laptop completely after it gave up the ghost. You may remember that in the, coincidentally, last pot here. it was a troublesom event, and for 3 months was out of action. Then after finally saving up and being able to get a new computer, it’s was another month again to get back into a work flow; as a result the will to post an update on here had faded. But, that ends now, and I’ll at least be trying to keep everyone up to date on all things LF related! For we certain are not gone yet, I promise you that.

So before I get started, my sincerest of appologise on behalf of all of Lucid Flame for the extreme lack of any updates.

Onto updates!!

First up on the running list, is Legends from Thyilos, which since I came back, I released a quick patch for the current (and still last) Beta Release for the demo. The patch fixes a couple missed things that could’ve caused trouble, particular a malfunctioning Antidote which wasn’t curing Poison at all. It did cure a couple other ailments though, but none of them are ones you could get yet.
You can download that fixed Beta here if you still feel game for it. The Full Demo release will be hopefully due sometime December. I can’t assure a specific date as of yet since things have slowed down, and the production team is becoming busier with real-time work.
However, in light of the no date, I’m pleased to announce we have a musician again, who so far has already proven quality of work. The Demo will have custom tracks composed by our new team member.

Next up, is Keepers of Time, which has mostly seen artwork development as of late. You can view a couple bits of promotional art over on the Artwork section of the site, but if you want to see even more of her work, consider visiting her Deviant Art where she puts up her work more regularly.
As far as the games development goes, it’s ‘in and out’, so to speak. The ‘of Time’ dev members had been putting more focus into another upcoming game that’ll tie into the series, but I”ll discuss more of that later. So as such for the current work flow, KoT will not have a pre-ordained Demo date, nor will it have any mention of potential Open Beta Demo’s, but if circumstances change, we will notify you and encourage. As of a post earlier last month on a forum, she’s hoped to get a demo out once Prehistoria is finished.

Seed’s of Time, technically the second in the ‘of Time’ series, has its progress on hold, the main reason being the lead developer, Rosa, is focused more thouroughly on the mysertious, third game in the series; which as I mentioned is the reason for KoT to be going by a little slower. Suffice to say now, all work on SoT has not stopped. It’s still an integral part in the series, so talk about it does come in and out when we’re discussing narrative.

Now, in closing to this post, I’d like to bring up that “other” game I’ve already mentioned a few times so far which has captivated both the lovely Rose and Rosa into thinking more about it. But because I’m a tease, I wont actually discuss it yet.
Instead, I’m going to talk with the others on it, then in a later post, possibly tomorrow, we will set up an official page for it here on LF.
Stay tuned for the announcement of the mysterious “ToT”.

One last notice before I go. The Live Streaming page, which was meant to have more activity on it, was neglected. mainly because I was the only one who wanted to make use of it at the time. The page is remaining up for now in case something changes. in the mean time, you can still access it, and view older videos that were recorded.

Until next time, 😉

~Shea

Beta V6 for Tales of Thyilos

Just a quick post to let people know that I’ve set a strict deadline has been put up for the final Beta Version to be done by the end of this weekend, and no later. Thanks to some very helpful people, the previous Beta Versions have had plenty of fixups, and the final Beta Release will be a fully functional comparison to what the Fully Completed Demo will be.

Of course, the Full Demo will have a schedule, and my aims are for mid June. This’ll be enough time to get in more custom elements and harness peoples’ opinions to refine details and fix issues.

Also, I’d like to let people know that the game “may” have a slight name change.

There’s a project I’ve mentioned before, and even posted some “random art” relating this it, and this project is close to becoming opening discussed here for people to read. What I will say to get you going, is that followers of Seeds of Time and Keepers of Time, will start seeing information on the third tie-in with the series; and the title that is so far the only one that we can make “fit”, happens to make the Anagram of “ToT”, hence, the possibility of a slight title change to Tales of Thyilos.
Of course, a rose by any of name still smells the same, so a slight title change wont affect the game itself. In fact, if it is changed, it’d probably be “Legends from Thyilos”, which considering the ever-expanding history and lore about the world of Thyilos, I think that title works very appropriately. You can find out tomorrow night when the Beta V6 goes up whether or not there is a title change, but relevant links will still remain as “ToT” for a short time to prevent confusion.

Now for other Lucid Flame news, the Livestream feature that was added last month may go back to work. As for myself, I am unable to do Livestreaming at home due to house renovations and network issues, but I might be able to do some Livestreaming when away at other locations. I’ve also been occasionally bringing up Livestreaming to Shadow, and if I can get her passed shyness, she may Livestream some of her artwork! So if you want to see her work flow on the go, help me out by sending her messages and comments about how you’d love to see her work in real time. 😉

That’s all the news for today, and before I go, an apology for the lack of updates as of late. So to those still bearing with us, a big thank you for you.

Enjoy the weekend, everyone.

~Shea

Character Sprites and Voice Acting

New Title Logo
please do not use any of the images in this post

So, some of you out there maybe wondering what I’ve been up to this whole time, I mean, I haven’t updated in like… forever. Hahaha this update is actually pretty big, I totally understand if you get bored reading it half way through XD

Graphics

First off, RG is currently the god of my idolatry. He has made a new logo for KoT :3 which you can see at the top of this post~ Ohhhh how much more I loves it ❤

As of… Yesterday, I’m making all of the icons for KoT by myself instead of using ones made by others. So far I only have a few, but I think they’re going to be a lot better^^
icons

Hahaha I do admit I need lots more practice though XD the last four are rtp recolours.

Lately, I’ve been in a really weird mood and have gotten a lot of drawing done. Most of it was not KoT related, however, I did finally get Eric’s character art done XD

Behold the prettiness!
I’ve also gotten some random art done. I think I’ll use it as new cover art @.@ I haven’t gotten to shading it yet though
RandomArt

SO, I’ve also gotten a lot of spriting done, at this point all but one of the main characters have been completed! I also resprited Lancelot, because, well, I’ve never really been a fan of his design~ I’m not quite sure about his hair though~ While I’m at it, I might as well just post all of them XD
sprites
sprites
sprites
sprite

There’s the heroes~
The Pantheon~ (missing Death, I know)
(Two of) The baddies~ (neither of these are Solitaire, nice try)
And poor Corva that doesn’t really fit in anywhere. Wait, Corva?
Well, spoilers and all that. Just know that she’s important.

Also, I’ve decided to switch from BEM to Tankentai, mostly due to customization… and bugs. I’m currently working on getting the battle sprites to work properly, but they don’t want to because they’re a different size~

Rose_battlesprite

Yeah, I really do have too much time on my hands.

Other stuff

Right now, it’s still battlesystem battlesystem battlesystem~ I have to start the enemies over now too, because of the system switch to Tankentai. Then I’ll make the skills again…. Fun.

Prehistoria is going along well too. I still don’t have any new screenies, because I’d rather not let you see the new maps I have done xD you might figure out things that should not be figured out yet~

I know I keep pushing the demo date back further and further, but this time I swear to god I mean it *^* I shall have a demo released by the end of April! It’s all easy going after Prehistoria is done, so I might actually get KoT done this year zomj.

Also… I’ve decided I’m going to have voice acting OwO I’m going to post up the official auditions sometime next month, but friends can try out for a part now if you want to I think :3 there are lots of parts to be filled, more girls than guys though I’m afraid.
Voice acting will only be in important scenes and in battle though, not throughout the whole game *that would drive me crazy*. And I’m thinking of adding an option to turn it off too, as I know a lot of people don’t like voice acting. The characters that will be first priority for voice acting are…
Rose, Eric, Lucy, Lancelot, Father Time, Death, Red, Valarie DePeeks, and Skuld. Other characters include Life, Verdandi, Wyrd, and a ton of other characters that are either spoilerific or side characters

Music

Jisun has been working really hard on the Boss Battle Theme, and now it’s done!
http://www.dreamorbitmusic.com/our-music/jisun-hughes/
It is at the bottom of the second playlist, titled “Battle for Life”

Rofl that was a lot more typing than i thought it would be @.@ OTL and it seems like a lot less is done when it’s in post form, but oh well… Hopefully now I will be posting periodical small updates, so stay tuned if you’re interested I suppose~

~RoseReveries

ToT Beta Vr0.5 and tester lookout (edit – Link is now Vr 0.5.2)

After a long day and night of debugging and narrative scripting, I’ve put out the fifth release of the Beta demo.

<Link here>

Version 5 now lets you go explore Chipadin, but as of yet, the Inn isn’t accessible as it requires a lot of detail to go into it.  Kinda like what I’m going with the Brimming Mug over in Verdok.
But the narrative behind each character in your party is also coming together, and as the game progresses you can talk to them and start to learn more.
The game guide also now comes as an actual booklet, instead of a text document.

But now, onto a very important manner. I can’t exactly blame anyone else but myself for overlooking issues, but in the Version 4 Release, there was a bug that prevented people from going further than Myradin. This was during the first Stand Alone release, and one single item that was missed out of the hundreds caused the issue. It’s fixed now though.
So I’m looking for people who really would like to get a chance to have their hands first on the Beta Release. It’s going to be a while before I can drop in Vr 0.6, and just as long after when the Full Demo is meant to be released. But to ensure no stuff-ups that only get found out 2 weeks later occur again, I need interested applicants.
Of course, as the game has no intention on turning a profit, there’s no money to go around. So Offical Testers reward comes with whatever else I can think of, and a mention in the credits.
So, if you’re interested in getting your hands a on Beta Release 6 before the public, slip me an e-mail at smeadth.studiowisp@gmail.com

 

Nooowww onto a different topic.
Since LF went and got it’s own domain name, we’ve started to go on and create new pages, which so far are empty. But, rest assured that there’ll be plenty of material in there soon! The pages listed in that section are the only ones officially planned for now, but I’m still looking into Livestreaming. Not sure what I’d do if I had an open channel going, but I’ll figure it out. Maybe exclusive live stream of game being developed right before the audiences eyes? (I think I can do that under such pressure. Probably be a great motivator!)

As for anything else… well, we can’t think of anything for now! But we’ll let you know. 😉

Lastly, before I leave, Rose Reveries up a week ago over on one of the forums she updates Keepers of Time on, about voice casting. Visit this link here to take a look at that recent update, or, wait patiently for me to nag her to post up here. Which ever suits you best.

Till next time!

~Shea

KoT Time?

Hooray another small update~!
Lately I’ve had a really bad lack of inspiration D: so KoT hasn’t been making as much progress as I’d like it to.
I haven’t really gotten much done on the actual storyline, but I’ve been working on the battlesystem a bit lately, and also a custom evented skillgrid! 😀 it’s still in a very WIP state, but I’ll let you guys see what I have so far just because I love you~

I have also secretly been working on a new opening sorta OwO here’s a teaser of that, but warning:: it’s still major WIP~

ohhhh so sparkly~

that’s about it for now, cya cya~

~Rose Reveries

Faces!?

After some serious *stabby rip stab stab*ing, I finally finished colouring that lineart @.@ I never wanna colour curly hair again! XD

—->
I know I forgot her hat D: I’ll ad it later T~T
I’m still not sure which I’ll use though D:

KoT Update <3

hooray it’s time for an update!~
this update is mainly graphical because… well… I’ve had some intense writers’ block lately D:
first off, I’d like everyone’s opinion on something, lately I’ve been thinking of using my own art for the game instead of the rtp styled portraits. It seems like people tend to like custom graphics in a game a lot more.. soo~

they would be coloured of course, but I’d rather get opinions first before I go through the trouble of getting some one to colour it for me^^;;

in other news, I’ve decided to have sideview battlers now^^
yes, I know Eric and Lancelot don’t have sideview sprites yet, but I’ve only made the female template for it so far @.@

in other other news, RG IS SO AWESOME 😀

awesome right? :O
and he redid the title screen for me, since people have been complaining lately that HK’s title is a bit overused
old

new

yes, they are both animated^^

in more news-eth, I now have a custom HUD in the works (thanks to a friend), and I’m thinking of requesting a new menu system, but I’m not sure yet~ I might just switch to the FFXIII menu, or keep the ring menu still…
this is the concept for that btw

well… something like that anyway XD I don’t think I’d use that actor select though, that was a joke~

I apologize a million times over for not updating in so long D: I’m working on making sprites for the Relic project, and I have a little side project of my own going too^^; but that’s really no excuse D:

I also fixed up this image too with the new sprites^^ new support bar for the win~

well that’s it for now, hopefully I’ll have some more periodic small updates from now on!^^

~Rose Reveries

Projects

We’ve gone an uploaded progress pages for 2 projects thus far.

Tales of Thyilos and Keepers of Time.
Will hopefully have another game up soon to broaden the views, and hopefully very soon, some screenshots from our games.
ToT, and KoT are both games that’ve been in production for a while, so there’s plenty to them, and these will be games that’ll have screenshots appearing for them.

Remember to drop a comment along the way and give us your thoughts.

But while I’m bringing up a mention on current project development, I might mention we’ve been discussing another little narrative. I might also mention that it’s go the green flag for the conceptual development stage. That’s all I can release for now on such matters as the real go-ahead for this “theoretical project” would not be for some time.
But rest assured, if it did actually become less theory, more real, then there’s be news about it, and you could image the motivation of our team working on our first LucidFlame exclusive project. 😉

Stay tuned, followers, for more up dates.

~Shea