After some serious *stabby rip stab stab*ing, I finally finished colouring that lineart @.@ I never wanna colour curly hair again! XD
—-> 
I know I forgot her hat D: I’ll ad it later T~T
I’m still not sure which I’ll use though D:
After some serious *stabby rip stab stab*ing, I finally finished colouring that lineart @.@ I never wanna colour curly hair again! XD
—-> 
I know I forgot her hat D: I’ll ad it later T~T
I’m still not sure which I’ll use though D:
So as promised, I said I’d have something of a Closed BETA test ready by the end of this month, which means it has to be done, uploaded, and ready for those who wish to test, to download and explore what there is in the world thus far.
The BETA will include:
With any luck, I’ll also find time to construct the cinematic I wanted to have at the start. Depends if I find time for sketching, and audio recording. If not, then I’m afraid it’ll have to be the standard story opening.
Most maps will also seem empty too because I rushed through a basic construction of them in order to be able to get to the eventing part.
I do ask for those of you who do opt to play the BETA Demo, to report any errors you spot, such as terrain that you can walk-over when you shouldn’t, events that may not have played through properly or stopped/looped unexpectedly, and the odd portion of missed code or grammatical/spelling error, in which I’m sure I’ve missed a few at least.
I also invite people to make suggestions about the game. The best one will hopefully not only be successfully implemented, but the one who suggested it will get a NPC version of themselves in the game as part of a random side quest later on.
If you wish to be a BETA Tester for us, then please e-mail me at smeadth.studiowisp@gmail.com with the following~
The e-mail you wish the Download link sent to
The potential name for yourself
Application detailing why you wish to take part, and please treat this as a proper application (we are sorry about asking for an application like this, but please understand that this is a closed BETA for a game in progress, and we working on it are the owners. We will be putting much trust in those we do send a BETA to be able to play it, without ripping it off, stealing work from it, or attempting to distribute it as their own. Doing so is theft. Also, since the majority of graphics in the game are still pre-sets, Enterbrain owns much of the rights, so if you steal from us, you steal from them too. So please be respectful).
Closing date for applications is 31th August, 10pm AEST
Thank you. ^_^
~Shea
Progress has been slow with other assignments baring down, but ToT has it’s first bit of character concept art.
https://lucidflame.wordpress.com/projects/tot-hot4k/
Just click the “
” located on the page.
All character art done by Fubukio.
hooray it’s time for an update!~
this update is mainly graphical because… well… I’ve had some intense writers’ block lately D:
first off, I’d like everyone’s opinion on something, lately I’ve been thinking of using my own art for the game instead of the rtp styled portraits. It seems like people tend to like custom graphics in a game a lot more.. soo~

they would be coloured of course, but I’d rather get opinions first before I go through the trouble of getting some one to colour it for me^^;;
in other news, I’ve decided to have sideview battlers now^^
yes, I know Eric and Lancelot don’t have sideview sprites yet, but I’ve only made the female template for it so far @.@

in other other news, RG IS SO AWESOME 😀

awesome right? :O
and he redid the title screen for me, since people have been complaining lately that HK’s title is a bit overused
old

new

yes, they are both animated^^
in more news-eth, I now have a custom HUD in the works (thanks to a friend), and I’m thinking of requesting a new menu system, but I’m not sure yet~ I might just switch to the FFXIII menu, or keep the ring menu still…
this is the concept for that btw

well… something like that anyway XD I don’t think I’d use that actor select though, that was a joke~
I apologize a million times over for not updating in so long D: I’m working on making sprites for the Relic project, and I have a little side project of my own going too^^; but that’s really no excuse D:
I also fixed up this image too with the new sprites^^ new support bar for the win~

well that’s it for now, hopefully I’ll have some more periodic small updates from now on!^^
~Rose Reveries

We’ve gone an uploaded progress pages for 2 projects thus far.
Tales of Thyilos and Keepers of Time.
Will hopefully have another game up soon to broaden the views, and hopefully very soon, some screenshots from our games.
ToT, and KoT are both games that’ve been in production for a while, so there’s plenty to them, and these will be games that’ll have screenshots appearing for them.
Remember to drop a comment along the way and give us your thoughts.
But while I’m bringing up a mention on current project development, I might mention we’ve been discussing another little narrative. I might also mention that it’s go the green flag for the conceptual development stage. That’s all I can release for now on such matters as the real go-ahead for this “theoretical project” would not be for some time.
But rest assured, if it did actually become less theory, more real, then there’s be news about it, and you could image the motivation of our team working on our first LucidFlame exclusive project. 😉
Stay tuned, followers, for more up dates.
~Shea
Welcome to Lucid Flame!
We’re a collaborative group of friends who love games to the point where we wanna work on them too! So we’ve either started our own, or are working with other people and development groups to produce them. Some our massive projects with big teams making games right from scratch, and some are using the default stuff from the engine (we typically use RPG Maker engines) that we are using mixed with what stuff we or other people working on the game have made themselves.
In the end, there’s games, and games are fun. Right? We certainly hope so ^_^
There’s not much on the site just yet, as we only just got around to making it, but there will be more up soon (promise), and after a while we’ll all hopefully get into the flow of posting updates here on how the games we’re working on are going. So stay linked and please visit again for more RPG Maker game updates and cool stuff!
~Shea