ToT Beta Vr0.5 and tester lookout (edit – Link is now Vr 0.5.2)

After a long day and night of debugging and narrative scripting, I’ve put out the fifth release of the Beta demo.

<Link here>

Version 5 now lets you go explore Chipadin, but as of yet, the Inn isn’t accessible as it requires a lot of detail to go into it.  Kinda like what I’m going with the Brimming Mug over in Verdok.
But the narrative behind each character in your party is also coming together, and as the game progresses you can talk to them and start to learn more.
The game guide also now comes as an actual booklet, instead of a text document.

But now, onto a very important manner. I can’t exactly blame anyone else but myself for overlooking issues, but in the Version 4 Release, there was a bug that prevented people from going further than Myradin. This was during the first Stand Alone release, and one single item that was missed out of the hundreds caused the issue. It’s fixed now though.
So I’m looking for people who really would like to get a chance to have their hands first on the Beta Release. It’s going to be a while before I can drop in Vr 0.6, and just as long after when the Full Demo is meant to be released. But to ensure no stuff-ups that only get found out 2 weeks later occur again, I need interested applicants.
Of course, as the game has no intention on turning a profit, there’s no money to go around. So Offical Testers reward comes with whatever else I can think of, and a mention in the credits.
So, if you’re interested in getting your hands a on Beta Release 6 before the public, slip me an e-mail at smeadth.studiowisp@gmail.com

 

Nooowww onto a different topic.
Since LF went and got it’s own domain name, we’ve started to go on and create new pages, which so far are empty. But, rest assured that there’ll be plenty of material in there soon! The pages listed in that section are the only ones officially planned for now, but I’m still looking into Livestreaming. Not sure what I’d do if I had an open channel going, but I’ll figure it out. Maybe exclusive live stream of game being developed right before the audiences eyes? (I think I can do that under such pressure. Probably be a great motivator!)

As for anything else… well, we can’t think of anything for now! But we’ll let you know. 😉

Lastly, before I leave, Rose Reveries up a week ago over on one of the forums she updates Keepers of Time on, about voice casting. Visit this link here to take a look at that recent update, or, wait patiently for me to nag her to post up here. Which ever suits you best.

Till next time!

~Shea

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Tales of Thyilos, Stand-alone Beta Demo Version

To compensate for the possability of the previous version not working on some Windows OS’s, the game has been compiled into a Stand-Alone. Normally, we wouldn’t have done this until the full demo came out (which will be in about 3 months, we think), but we can’t leave people out of being able to take part in playing the Beta, so this version ensures that it can run on any Windows OS (that we are aware of so far), with any issues.

We’re not sure why it didn’t work on some systems though. The only guess was that perhaps the XP RTP didn’t work on them? So now that’s not needed to rule that problem out. If the game still doesn’t run on your OS, can you please help us out by e-mailing me with the details of the problem, and details of your system. You can screenshot the problem if you wish as well.
[ email me at smeadth.studiowisp@gmail.com ]

http://www.mediafire.com/?waw465lpar1enoj

Included in this version there is:
-Stand-alone version of the game
-Alpha version of Thyilosian Lore (in which I have someone to help proof read and give me a hand with making things all fit nicely without holes)
-Installation and Game Controls guide (which is just a .txt file at the moment)

Included as new features, there is now a constant MP Regen at the end of your turn during battle; some more spelling fixes; and a new quick to do quest.

Coming in the next Beta Release there will be:
-Characters in your party will appear in Inns you visit. You can talk to them and as the game progresses more dialogue will unlock, eventually leading up to a unique quest.
-A gambling den in Verdok where you can play some high stake games to earn extra coin (so I guess this game really is rated Mature now)
-A Guild House where you can undertake either a monster hunting job, or, a specific task, like helping suppress bandits at a high risk, for good money.
-More unique skills for characters that will level up over time as they are used. (at the moment, Jaden has one of these skills. I’m give the skill more levels and adjust the use distance between the levelling, such s maybe start at 5, then 10, then 20, etc.)

Hope you all can enjoy what there is in the game, and we look forward to any feedback. 🙂

~Shea

Beta Demo – fixup (edit – Demo Vr3.3)

Recently, a Beta Demo for Tales of Thyilos was released to the public so people can finally get a chance to be a part of this games development.
However, there have been some problems that have come up during that time and now.

Specifically, there was a big bug issue where the game may not go past the main menu. As soon as the problem arose, the issue has been rooted out and taken care of, and a fixed version is up and can be downloaded here.

This fixed version should run without error. It also includes an Alpha release of Thyilosian Lore, and the XP RTP that needs to be installed to make XP games like ToT run.

Also, note, the game still requires the controls to be customised to fit the setup shown in this image. We are still hoping to find a way that these controls will go across. Otherwise things will be remapped to the default, and we may need to sacrifice a function in the process due to limitations.

Another problem we’re discovering, is that XP games may not run on a Vista system (they will work on Win 7). This issue is due to Enterbrains own coding and setup, and we are going to work on a fix where the Beta Demo will be standalone, and hopefully work on Vista. The only issue is that this will make a larger Download; and originally we weren’t going to go through this trouble except for Full Demo releases, and the eventual full game. But we don’t want to leave people out, so we’re going to have to do it this way.

On a final, mostly unrelated note, my laptop, in which I use to do all my ToT related work, is pending on the arrival of a new Power Adaptor so it can function. So after today, I wont be able to amend any bugs and issues people bring up for a period of time (maybe a week). Hopefully it arrives soon!

More updates to come, hopefully soon.
~Shea

Tales of Thyilos – Public beta demo

The Beta Demo for ToT has arrived. This public Beta is to allow, well, the Public to take a look at the game, outside of the testing group. Of course there’s still the possible error and odd finish that is clearly unfinished, but, the other part is there and that’s hopefully over an hours worth, which is pretty good for a Beta Demo I think. In the next month, a FULL Demo will be released, but between here and now, the public may play this and have the chance to take art in a rather critical part of the games development! Which as the head developer of the game, I think that’s pretty important since in the end this game isn’t just for me to get a story, or for our artists to get their work more open, but so that the public can enjoy a game and get somewhat immersed in a world other than their own.

So, without further rambling on, here is the Beta Demo!!
-LINK-
(note: there’s been a problem with the customised configuration not going across via the engine’s settings. Go figure! Needless to say, we need to either configure everything to the game default, or, find a script. Until then, we apologise, but you’ll have to manually configure the keys to fit this image provided. You can access the keyboard config by hitting F1.)

Unfortunately, the Thyilosian Lore Book is currently unavailable. Story is a priority, so a document that is relevant as such is VERY important. So the Beta version of the book that I promise will become available within two weeks, which will include original concept art, and a painted version of the Four Kingdoms; as well as information about the world of Thyilos you would not have otherwise discovered.

NOTICE!! To ensure a safe download ONLY download via the link I provided, or, via a link on RPG Revolution, or Studiowisp.com, or blacknekosstudios/planetindie

Seriosuly, if you see it anywhere else, report it, because it IS a fake.

4 Days till Beta

The Tales of Thyilos Beta Demo will be released within 4 days! With luck, it’ll be clean and functional, so any player can pick it up, get into it, and play through without encountering any bugs. The system may not be perfectly balanced just yet, and there may be a re-write of the system later into the project if things start to seem unbalanced and unfixable later on. But I wont hide that the team and I hopes that all those how play can provide helpful feedback!

Will post up some concept art, hopefully tomorrow.

Have a good weekend, everyone!

~Shea

BETA Release for Tales of Thyilos

The BETA Demo for Tales of Thyilos: Heroes of the Four Kingdoms will be released this month! At the rate its going, it’ll probably be on the 30th, which is still fortunately within the timeline I scheduled it!

And exclusive download of the BETA version for the Thyilosian Lore book will be included, which will have all the background behind the world the game is set on, and perhaps even help with a little secrets otherwise left hidden! This book when finished will be fully released as a free e-book or in the least a PDF. If it can be done, limited hard-copies of the book will be released.

SoT update!!

Okay!! ^^ I have a small update, but still…at least its something, right?
lol Anyway…I have a few screenshots of the interior of the houses, and the town itself. RoseReveries, the creater of KoT,  will be mapping all of my towns for SoT.  I’m still a little shaky when it comes to mapping, and I found out that me and towns…well…we’re mortal enemies.
To view the images, click on this symbol:  Oh! before I forget…the symbol that I used is the Time seed in SoT, it has a major part in the game. HuskyHeartMedia’s EmilLowell created this icon for me.

The one all the way to the left is the town itself. the 6 beside it is the interior of the houses and the shop.

I have been working on this for awhile now, and I’m just now able to start making it, but hey..at least now it’s being created. So far, I have the first map down, and I have a cave, but it’s still a work in progress, so I will not be showing it just yet. I have almost all of the storyline done, so there might be another update soon, might not. lol

Well, thanks for reading all of this rambling of mine ^^

~Rosa